![]() It felt really weird that you cannot do those things, especially in a zombie apocalypse," one former developer says. ![]() One of the most significant changes Techland discussed early on was the player character's mobility, planting the seeds that would become Dying Light's trademark parkour system. When we started exploring the best comic books, the best movies about zombies that we liked, those are really stories about people – not zombies." Difficult times push people to show their true colors, and we thought that that's why zombies are really interesting. "The thing about zombies is they're just background they're just kind of a trigger, a catalyst to observe how humans behave. "I think we all kinda felt that we wanted to do something a bit more mature, especially as we started to dive into what zombies are really about," one person says. A story that focused on the people rather than the monsters. Techland also wanted to tell a more serious human story compared to the campy nature of the first Dead Island. The team got to work on its pitch for Dead Island 2, using the codename "Dead World." As the higher-up says, the team never got far enough into development to explore what "World" meant fully but knew it wanted to make a game "bigger and better in every dimension." It was a "no-brainer that we should do another one," a former higher-up from Techland says. According to people Game Informer spoke to, plans for a sequel were immediate. By December 2011, Deep Silver announced it'd shipped more than 3 million units, saying it was "thrilled that it has sustained a robust level of sell-through since launch" in September of that year. No one expected the original Dead Island to be as successful as it was. Everyone we spoke to did so under the condition of anonymity to share what they know, not wishing to publicly break non-disclosure agreements. To make sense of it all, sporadically, between 20, we spoke to numerous people from the development and publishing side to find out exactly what Dead Island 2 was in its first iteration at Yager and what went wrong along the way. ![]() Understanding what went wrong requires understanding many different factors – how Deep Silver makes deals, how Unreal Engine 4 works (or didn’t, at the time), and how unprepared the team at Yager was for the project it'd taken on. Until it resurfaced in late 2022, a seeming sign that Dead Island 2 would see the light of day – which it finally did, being released in 2023. Its publisher, Deep Silver, spent many of those years saying little to nothing about the game other than vague confirmations that it was still in development. What briefly began in the early 2010s at Techland, the developer behind the first Dead Island and similar open-world zombie game Dying Light, then moved to Yager Development, then Sumo Digital, and then finally, Deep Silver's Dambuster Studio, was for many years a giant question mark in the game industry. Initially revealed on stage during Sony's 2014 E3 press conference, Dead Island 2 had an infamously rocky road to release. Weave through the deranged labyrinth of biomes where rational architecture is subverted by expanding narrative spaces.From announcement to release, Dead Island 2 was supposed to take less than a year. Stylishly perched above the Malibu waves, this nightmarish location serves as both a sanctuary and a machine to strip away flesh and harvest the soul. Explore their sinister and debaucherous world as you navigate the cult’s twisted ideology.ĭare to step inside the dangerous halls where the boundaries of morality are pushed to the limit. The Kult are paragons of a new future, shown to them by their enigmatic leader and prophet - Konstantin. Will you embrace the Kult’s vision and fight for their cause? The choice is yours in this first story expansion for Dead Island 2.Ī secret billionaire’s techno-death cult fights for survival amidst the Zompocalypse. Encounter the Kult, a group of unquestionably committed elitists who believe they hold the key to humanity’s survival. Descend through madness, debauchery, and gore, where survival means confronting a new wave of unexpected horrors. Lose yourself in a surreal, psycho-horror dreamscape as you explore a mysterious villa in Malibu.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |